Belmont


Level KXP Spells
123 456 789 A
TH
102-- --- --- -+0
2522- --- --- -+1
31022- --- --- -+2
420322 --- --- -+3
540322 --- --- -+4
680332 2-- --- -+5
7160332 2-- --- -+6
8320433 22- --- -+7
9640433 22- --- -+8
101280443 322 --- -+9
111780443 322 --- -+10
122280544 332 2-- -+11
132780544 332 2-- -+12
143280554 433 22- -+13
153780554 433 22- -+14
164280655 443 322 -+15
174780655 443 322 -+16
185280665 544 332 1+17
195780665 544 332 1+18
206280766 554 433 2+19
216780766 554 433 2+20
227280776 655 443 3+21
237780776 655 443 3+22
248280877 665 544 4+23
258780877 665 544 4+24
269280887 766 554 4+25
279780887 766 554 4+26
2810280988 776 655 5+27
2910780988 776 655 5+28
3011280998 877 665 5+29
3111780998 877 665 5+30
3212280A99 887 766 6+31
3312780A99 887 766 6+32
3413280AA9 988 776 6+33
3513780AAA 998 877 7+34
3614280AAA A99 887 7+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+2+2+2+2+2-10+0 +0+10+0÷1
Requisites:Str 16, Dex 16, Wis 12, Race Slots 1, Class Slots 2
Alignment:Any G
HD/level:&1d12
Weapon Prof.:1+level
To Hit Table:Warrior
Save Table:Rogue
Reference:MZQ
Groups:Archetype, Warrior, Rogue, Psionicist
Complexity:CF=3
Exceptional Str and Dex
You have a whip called the vampire killer that does 1d12 holy damage in a line (#atts 2/1, 18-20 / x2). You may spend a full segment to stand and “fling your whip around.” This does 2d12 to those in your group. The vampire killer adds Str and Dex to TH, but only Str to dmg. The attacks are “narrow salvo’d.”
When you create this class, you may add an edition number. If so, change the name of this class to “_____ Belmont”: 1-Leon, 2-Trevor, 3-Christopher, 4-Simon, 5-Juste, 6-Richter, 7-Julius. Gain all warrior, priest and rogue abilities of your chosen edition.
Has a priest progression. Specialized in guardian spells. You may turn undead.
Rogue chart is Acrobat1 at 50 pts / level. CF=4: 100 pts / level.
Each level: Gain access to a subweapon. Subweapons use hearts and are considered ranged weapons. You roll to hit unless it affects a group. If it hits a line of enemies, you only roll to hit once. You have 99 hearts each session (Max is 99 hearts). Using a subweapon costs a V action. May use an item crash 1/s for 10x effect as a S action. Item crash uses heart cost x 5. WR to resist (MR for Agunea).
Dagger – 1d10 to 1 target. Cost 1 heart.
Shuriken – 1d4 to 1 target, gain a QV action this segment only if item crashed (max 1 QV). Cost 5 hearts.
Javelin – 1d12, line. Cost 4 hearts.
Cross – 1d10, line. Does 2d10 if the target is evil. Cost 8 hearts.
Stopwatch – One group stopped (item save = slowed, save made by ≥10 = negates). Cost 10 hearts.
Axe – 1d10, line. Does 2d10 if the target is flying. Cost 4 hearts.
Holy water – 2d6, area. Does 4d6 if the target is undead. Cost 5 hearts.
Holy bible – 1d8 to those in your group for 4 segments. Does 3d8 if the target is a vampire. Cost 8 hearts.
Ricochet Rock – 1d6 to up to 4 groups. Cost 10 hearts.
Dynamite – 2d6 area. Cost 3 hearts
Vibhuti – 2d6 area. Those affected are SEL = 1 Diseased (Save negates). Cost 10 hearts.
Boomerang – 1d8 on this segment and next segment. Cost 5 hearts
Agunea – 1d10 lightning damage to one target. Cost 5 hearts.
Level 1: You may either have a horse mount or a free familiar in bat, fairie, ghost, sword or demon.
Level 1: Cube of Zoe: When you destroy a candle found in the dungeon, gain 5 hearts.
Level 2: 0: You may switch your whip to deal E=1 fire, lightning, earth or ice damage.
Level 3: Faerie Scroll: 0, 3/d: reveal truename of a target.
Level 4: Gravity boots: Immune gravity and earth damage, treat as flying (not actually flying)
Level 5: Wall chicken: Whenever you destroy a wall, receive a roast chicken compensated item. It is edible.
Level 6: Resist Death.
Level 7: Dominus: 1M, sacrifice a non-subordinate soul: Deal 1626 unholy damage to a group. If you use your soul, you are Slain (ignore immunity)
Level 8: Your whip has become its true form. It now deals LVLd12 and adds Str and Dex modifiers twice. You may spend a weapon proficiency to get an instance of +1 exceptional Str and spend another weapon proficiency to get an instance of +1 exceptional Dex.
Level 9: You have a follower named Maria who shows up “right on time.” Contingency True resurrection 1/reset (can’t be countered, can’t be responded to). Immune damage for the remainder of the segment.
Level 10-15: Choose a “Dracula” relic: Ring of Vlad: +10 Int, Heart of Vlad: +10 Dex, Rib of Vlad: +10 Con, Tooth of Vlad: +10 Str, Eye of Vlad: +10 Wis, Nail of Vlad: +10 Chr
Level 36: You may become the lord of this castle. If you do, you become the Boss of the current dungeon and are Pawned by a x2 Lich named Shaft (ignore immunity).